A Quick Look At Playstation VR
PSVR is and will continue to push VR to the masses. Luckily, a few weeks ago I had the opportunity to try out PSVR with VRSpies Community Skype Member, Rhett Johnson, at the Orange Park Best Buy in Jacksonville, FL. From my experience with PSVR, which included simply using the headset, and also seeing the excitement in everyone’s eyes before and after each experience, really showed that PSVR has a strong and promising future.
I don’t want to sound like too much of a fanboy, but PSVR took me by surprise. Going in I was expecting to notice pixels, given that the headset has only a single 1920×1080 screen compared to 1080×1200 per eye on both the Oculus Rift and HTC Vive. Now with that being said, I hardly noticed any pixels. SDE was basically non-existent, and the reason for this is the use of the RGB display. PSVR uses 3 subpixels per pixel, which calculates out to 6,220,800 (1920x1080x3), while Rift/Vive sit at only 5,184,000 (2160x1200x2).
While PSVR has a smaller FOV, measuring the perceived FOV isn’t clear cut. Even if it is technically smaller than Oculus & Vive, it felt wider for me and that sweet spot of clarity was definitely better than the Vive. As it sits, I’m all for PSVR. I loved the experience, both for the level of comfort and the clarity. It felt like I was wearing a nice fitted piece of headgear, balanced in the rear to account for the weight on the front, rather than a trucker hat with a weight on the bill.
Which headset is best? The best is subjective, so I highly recommend anyone who is considering dropping $800 on a Vive, or $600 on a Rift, to check out PSVR. Content is king, and with a huge console like PS4 pushing VR, it’s likely that in the future, Sony will pave the way for mainstream VR content.
Here’s a link to see if PSVR is near you!
Display Method | OLED |
Panel Size | 5.7 inches |
Panel Resolution | 1920×RGB×1080 (960×RGB×1080 per eye) |
Refresh Rate | 120Hz, 90Hz |
Field of View | Approximately 100 degrees |
Sensors | Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) |
Connection Interface |
|
Processor Unit Function | 3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode |
Included |
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PSVR | OCULUS | VIVE | |
---|---|---|---|
Price | $399 | $599 | $799 |
FOV | 100 | 110 | 110 |
Resolution | 1920×1080 | 2160×1200 | 2160×1200 |
Display | OLED RGB | OLED | OLED |
Refresh | 120Hz | 90Hz | 90Hz |
Brought to you by Billy Brandon (Pretty Neat VR) of the VRSpies
A VR youtube personality, writer, and indie filmmaker. Billy has a keen interest in the many avenues of media. With virtual reality entertainment at the top of his list, Billy seeks to exploit his knowledge and adventures in VR, to help introduce the medium to the unknowing. Through the use of his youtube channel, Pretty Neat VR, he is able to showcase different VR developer projects, as well as cooperative experiences with The VR Bro’s. On the side, he enjoys motorcycles and dabbling in Unity and 3d modeling.
@vrspies