A Quick Look At Playstation VR

PSVR is and will continue to push VR to the masses. Luckily, a few weeks ago I had the opportunity to try out PSVR with VRSpies Community Skype Member, Rhett Johnson, at the Orange Park Best Buy in Jacksonville, FL. From my experience with PSVR, which included simply using the headset, and also seeing the excitement in everyone’s eyes before and after each experience, really showed that PSVR has a strong and promising future.

I don’t want to sound like too much of a fanboy, but PSVR took me by surprise. Going in I was expecting to notice pixels, given that the headset has only a single 1920×1080 screen compared to 1080×1200 per eye on both the Oculus Rift and HTC Vive. Now with that being said, I hardly noticed any pixels. SDE was basically non-existent, and the reason for this is the use of the RGB display. PSVR uses 3 subpixels per pixel, which calculates out to 6,220,800 (1920x1080x3), while Rift/Vive sit at only 5,184,000 (2160x1200x2).

While PSVR has a smaller FOV, measuring the perceived FOV isn’t clear cut. Even if it is technically smaller than Oculus & Vive, it felt wider for me and that sweet spot of clarity was definitely better than the Vive. As it sits, I’m all for PSVR. I loved the experience, both for the level of comfort and the clarity. It felt like I was wearing a nice fitted piece of headgear, balanced in the rear to account for the weight on the front, rather than a trucker hat with a weight on the bill.

Which headset is best? The best is subjective, so I highly recommend anyone who is considering dropping $800 on a Vive, or $600 on a Rift, to check out PSVR. Content is king, and with a huge console like PS4 pushing VR, it’s likely that in the future, Sony will pave the way for mainstream VR content.

Here’s a link to see if PSVR is near you!

psvr_sony

Display Method OLED
Panel Size 5.7 inches
Panel Resolution 1920×RGB×1080 (960×RGB×1080 per eye)
Refresh Rate 120Hz, 90Hz
Field of View Approximately 100 degrees
Sensors Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
Connection Interface
  • VR headset: HDMI, AUX, Stereo Headphone Jack
  • Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX
Processor Unit Function 3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode
Included
  • VR headset × 1
  • Processor unit × 1
  • VR headset connection cable × 1
  • HDMI cable × 1
  • USB cable × 1
  • Stereo headphones × 1 (with a complete set of earpiece)
  • AC power cord × 1
  • AC adaptor × 1

 

PSVR OCULUS VIVE
Price $399 $599 $799
FOV 100 110 110
Resolution 1920×1080 2160×1200 2160×1200
Display OLED RGB OLED OLED
Refresh 120Hz 90Hz 90Hz

Brought to you by Billy Brandon (Pretty Neat VR) of the VRSpies

Headshot1A VR youtube personality, writer, and indie filmmaker. Billy has a keen interest in the many avenues of media. With virtual reality entertainment at the top of his list, Billy seeks to exploit his knowledge and adventures in VR, to help introduce the medium to the unknowing. Through the use of his youtube channel, Pretty Neat VR, he is able to showcase different VR developer projects, as well as cooperative experiences with The VR Bro’s. On the side, he enjoys motorcycles and dabbling in Unity and 3d modeling.

 

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Richard Daniel

Author and tech enthusiast. Newest member of the VR spies.

richarddaniel has 17 posts and counting.See all posts by richarddaniel